CT 20, pl. 03, K 03671 + (P365431)
Divination, Neo-Assyrian, Nineveh · c. 911 BCE–612 BCE
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| Designation | CT 20, pl. 03, K 03671 + |
|---|---|
| ID | P365431 |
| Museum no. | BM — |
| Collection | British Museum, London, UK |
| Language | Akkadian |
| Period | Neo-Assyrian · c. 911 BCE–612 BCE |
| Genre | Divination |
| Find spot | Nineveh (mod. Kuyunjik) |
| Coordinates | 36.3582, 43.1621 |
Machine English (draft)
Machine draft. Machine English from montycrypto/atf-to-english (atf-en-best-v2, 2026-10-05), generated line by line from the source transliteration (not reproduced here). It is unreviewed and is not a scholarly translation.
| Line | Machine English (draft) |
|---|---|
| reverse 2 | If the 'paths' are 2 and the 'paths' are 15: the enemy will devastate. |
| reverse 1 | If a 'path' is two, and the right 'path' approaches the 'path': the left 'path' approaches the 'path.' |
| obverse 49 | will come to an end in evil. |
| reverse 24 | If the 'path' is 2 and sets: the enemy will stand over a prince. |
| obverse 31 | If the 'paths' are 2 and are located on the right of the 'finger': your enemy will be well. |
| reverse 8 | If the 'paths' are 2 and are 'loose' in the middle of the 'path': the land's gods will die. |
| obverse 52 | If the 'paths' are two, and the base of the'station' is 'loose.' The'strength' is effaced. |
| reverse 23 | If the 'paths' are two, the king of the city and his troops will seize him. |
| reverse 34 | Ashurbanipal, great king, strong king, king of the world, king of Assyria |
| reverse 25 | If the 'paths' are 2 and are on the right: the enemy's land will not be destroyed. |
| reverse 17 | it thundered twice and the king did not reach its normal length. |
| obverse 39 | If the 'paths' are two and their foundations are split: the king will die. |
| reverse 6 | If a 'path' is 2 and the right 'path' is located behind the right 'finger': the prince will go in a hostile land. |
| reverse 32 | If the 'paths' are 2 and ditto: there will be a 'foot'-mark in the 'hand' of the 'finger.' |
| reverse 31 | If the 'paths' are two, and the base of the'station' is 'loose': the enemy's army will enter the wall. |
| obverse 51 | If the 'paths' are two, and the base of the 'finger' is 'loose.' The'strength' is split. The right side of the gall bladder is split. The brother will die. |
| reverse 10 | If a 'path' is two, and the right 'path' is located in the 'path' of the right 'finger': the prince will turn his enemy towards his enemy. |
| reverse 26 | If the 'paths' are two, and the left side of the gall bladder are split: the prince will devastate his enemy's land. |
| reverse 40 | I established in my palace a name written in my name. |
| obverse 4 | If the 'paths' are two, in their midst there is a 'finger'-mark: famine. |
| reverse 3 | If a 'path' is 2 and the left 'path' is faint: the enemy's land will be destroyed. |
| obverse 23 | If the 'paths' are two, the upper one is like a bow, the lower one is like a matnu'. |
| obverse 2 | (As for) the one who overwhelms his troops, he smote them (and) cut off their workmen together. |
| reverse 38 | Copy of Assyria, Sumer and Akkad. |
| obverse 47 | will come to an end in rejoicing. |
| obverse 45 | (If) water is not good: he will die. |
| obverse 35 | If the 'paths' are two, their head is swollen: the king's attack against the king's allies. |
| obverse 38 | If the 'paths' are two, and the'strength' is thick: attack of a man. |
| obverse 11 | If the 'paths' are 2 and are located between them: weapons will take place. |
| reverse 28 | (If) he goes to my army and the enemy will go. |
| obverse 22 | If the 'paths' are 2 and are like a snake: it is good for the king. |
| reverse 36 | son of Sennacherib, king of the world, king of Assyria |
| obverse 15 | If the 'paths' are two, and there is a Weapon between them, and the upper part is elevated: the enemy will attack and my troops. |
| obverse 17 | If the 'paths' are 2 and are located between them: weapons will be set on the right. |
| obverse 36 | If the 'paths' are two and their middle 'finger' are swollen: your weapons will be brought about over your weapons. |
| reverse 11 | If the 'paths' are 2 and the 'path' on the left of the gall bladder are located on the left side of the gall bladder: the enemy will turn towards the prince. |
| obverse 5 | If the 'paths' are 2 and are dark: there will be famine. |
| reverse 27 | If a 'path' is located two times (and) the Well-being is located on the left side of the enemy's path: defeat will take place. |
| obverse 12 | If the 'paths' are 2 and are located between them: my troops will be killed. |
| reverse 4 | If the 'paths' are 2 and the 'paths' are 15 in number. The right side of the gall bladder is split: your army will not come out. |
| reverse 5 | If the 'paths' are 2 and the 'paths' are on the left of the gall bladder: the enemy's army will not come out. |
| obverse 8 | If the 'paths' are two, and they are split between them: my troops will go on a campaign of peace. |
| obverse 37 | If the 'paths' are two, their foundations thunder: the king's heroism will devastate him. |
| reverse 13 | The 'paths' are 2 and are lower. The upper part is elevated. |
| obverse 30 | If the 'paths' are two and are cut in sheep's flesh: the prince's land will expand. |
| reverse 35 | son of Esarhaddon, king of the world, king of Assyria |
| obverse 6 | If the 'paths' are 2 and are strong in their midst: strong floods will come. |
| obverse 56 | If a 'foot'-mark is two, and the left 'path' towards the right 'path' rises and is located between them: the enemy's campaign will be overturned. |
| reverse 29 | If the 'paths' are 2 and the Weapon is a 'well-being': the city''s gods will die. |
| reverse 7 | If a 'path' is 2 and the left 'path' is located on the left side of the 'finger': the prince of the enemy's land will go in hostile land. |
| reverse 16 | The 'paths' are 2 and are lower. The upper part is elevated and is elevated. The left side of the gall bladder is split. |
| reverse 18 | If the 'paths' are two, and the flesh is seen: the king will devastate the king's return; he will not return and he will not succeed. |
| obverse 20 | If the 'path' is two, and like a PAP: the enemy will fall in famine for the land. |
| obverse 10 | If the 'paths' are two, in their midst there is a 'foot'-mark: the prince will fall in his palace. |
| obverse 18 | If the 'paths' are 2 and are located between them: a Weapon is located on the left: attack of my army against the land. |
| reverse 15 | If the 'paths' are 2 and the upper part is elevated and are split on the right: the enemy's city will be scattered and he will not seize your army. |
| reverse 20 | If the 'paths' are two and their middle 'finger' are swollen: the gods of the palace will see the rest; they will not enter the palace. |
| obverse 43 | If the 'paths' are two, and are surrounded by a yellow-green 'finger': Adad will devastate your harvest and harvest. |
| obverse 3 | If the 'paths' are two, and there is a 'well-being' between them: the enemy will devastate. |
| obverse 19 | If the 'paths' are two, and you do not approach your enemy's enemy's enemy. |
| reverse 19 | If the 'paths' are two, and they are split between them: a man's owner of his extispicy... |
| obverse 7 | If the 'paths' are two, and there is a 'well-being' between them: the wife of a man will be long. |
| obverse 34 | If the 'paths' are 2 and they are long: they will be seized. In their 'hearts' and their foundations will be scattered: the land of her gods will be seized. |
| obverse 25 | If the 'paths' are two, the upper one is like a 'foot'-mark; the lower one is 'loose.' |
| obverse 16 | If the 'paths' are two, and there is a Weapon between them and the lower part is elevated: the enemy will attack. |
| obverse 14 | You set up a ritual assemblage. |
| obverse 46 | If the 'paths' are two, and the upper part is black and the lower part is elevated: her gods will die and |
| obverse 55 | If a 'foot'-mark is 2 and the right 'path' towards the left 'path' is present and there is a 'foot'-mark between them. |
| obverse 28 | troops of the enemy slaughtered |
| reverse 12 | If the 'paths' are 2 and are located on the 'path': a 'weapon'-mark. |
| reverse 33 | It is the fourth tablet of a series. |
| reverse 42 | May Nabû, scribe of all the lands, make his name disappear |
| obverse 21 | If the 'paths' are 2 and are like a 'finger': there will be an attack of the enemy. |
| obverse 53 | If a 'path' is 2 and the right 'path' approaches the 'path': your campaign will go straight to the path. |
| reverse 21 | If the 'paths' are two, on the right 'path' and on the left 'path' are split: wherever the enemy will go. |
| obverse 29 | If the 'paths' are two, and each day there is a 'foot'-mark: the king will die. |
| reverse 22 | If a 'path' is located on the left side of the gall bladder and a right side of the gall bladder: when it rises it will kill me. |
| obverse 13 | If the 'paths' are 2 and are located between them: Nergal will devour. Adad will devastate Enlil. |
| obverse 26 | (If) he eats a share of his troops |
| obverse 24 | If the 'paths' are two, the lower one is like a bow, the lower one is like a matnu-mark: the enemy's army will eat hostilities. |
| obverse 9 | If the 'paths' are two, in between them a 'foot'-mark: the troops will go on a campaign of peace. |
| reverse 37 | According to the wording of the tablet(s), |
| reverse 9 | If the 'paths' are two, in the middle of the 'finger' there is a 'weapon'-mark: there will be a 'weapon'-mark on the right and left. |
| obverse 27 | If the 'paths' are two, and the lower part is elevated: the upper part is as if it were a 'well-being'. |
| obverse 33 | If the 'paths' are 2 and their base is dark: I and the enemy will be at peace. |
| reverse 30 | (If) he does not make a weapon, the enemy will devastate your troops. |
| obverse 41 | If the 'paths' are 2 and the lower part is elevated: a severe 'weapon'-mark will fall on the enemy. |
| obverse 54 | If the'strength' is 2 and the 'paths' on the left of the gall bladder are on the right: the enemy's campaign against your campaign. |
| reverse 14 | The 'paths' are 2 and are lower. The upper part is elevated. |
| obverse 40 | If a 'foot'-mark is 2 and the upper part is elevated: famine for the army. |
| obverse 44 | If the 'paths' and water in the middle of the sky are red or white: my army will go on a campaign and seize my throne. |
| reverse 39 | I wrote, collated, and checked it. |
| obverse 48 | If the 'paths' are two, and the lower one is black and the lower one is covered: the enemy's army will seize her gods and |
| obverse 32 | If the 'paths' are 2 and are scattered in the left side of the gall bladder: your enemy will be well. |
| obverse 50 | If the 'paths' are two, and the base of the'station' is 'loose.' The enemy's land will enter a prince's palace. |
| reverse 41 | he shall erase his name and write his name on it. |
| obverse 1 | If the 'paths' are two, and they are divided between them: there will be famine. |
| obverse 42 | If the 'paths' are two, and the'strength' is absent. |
Sources & licences
- Cuneiform Digital Library Initiative · CDLI: reuse of catalogue/transliteration data with citation of CDLI; images restricted (not fetched) · Cuneiform Digital Library Initiative (CDLI), https://cdli.earth/ ; cite CDLI and the P-number
- electronic Babylonian Library (eBL), LMU Munich · MIT (eBL Zenodo dataset); platform terms unverified · electronic Babylonian Library (eBL), LMU Munich, https://www.ebl.lmu.de/ ; Zenodo dataset (MIT)
- electronic Babylonian Library (eBL), LMU Munich · MIT (eBL Zenodo dataset); platform terms unverified · electronic Babylonian Library (eBL), LMU Munich, https://www.ebl.lmu.de/ ; Zenodo dataset (MIT)
Cite the original edition and translator. Page generated by Unread Atlas from the public corpus export of 2026-10-18.